Curiosity, in action
Some questions lead to a club. Others turn into a game. Here are a few things I've helped build, explore, and share.
Reptile Club
I inherited a small Reptile Club with around 20 members. It grew into a community of 120+ members.
*The materials list lectures, workshops, vivarium building, animal care, posters, and outreach.
Lectures & workshops
Sharing knowledge about reptiles and their care.
Vivarium building
Creating suitable habitats.
Animal care
Learning by paying attention to living things.
Posters & outreach
Making the club easier to discover.




Economics Club
The Word materials also include the Economics Club as one of my areas of involvement. I'm interested in how economic choices and incentives shape real-world outcomes.
More details about the club's activities can be added here when ready.

Different interests,
same curiosity.
LURFT
Can a game make people care about conservation?

The idea
I wanted players to experience environmental trade-offs rather than simply being told that conservation matters.
LURFT uses game systems to make the tension visible: a decision that increases profit can also reduce ecological health.
The game is designed around trade-offs, not a single easy answer.
Can we make a complex idea
something people can experience?