03 / Explore & create

Curiosity, in action

Some questions lead to a club. Others turn into a game. Here are a few things I've helped build, explore, and share.

Explore · Community

Reptile Club

I inherited a small Reptile Club with around 20 members. It grew into a community of 120+ members.

20Members at the start
120+Members as it grew
6Ways of contributing*

*The materials list lectures, workshops, vivarium building, animal care, posters, and outreach.

01

Lectures & workshops

Sharing knowledge about reptiles and their care.

02

Vivarium building

Creating suitable habitats.

03

Animal care

Learning by paying attention to living things.

04

Posters & outreach

Making the club easier to discover.

Reptile club group gatheringA reptile in a planted enclosureReptile Club recruitment posterA pale gecko
Explore · Economics

Economics Club

The Word materials also include the Economics Club as one of my areas of involvement. I'm interested in how economic choices and incentives shape real-world outcomes.

More details about the club's activities can be added here when ready.

Economics club recruitment poster

Different interests,
same curiosity.

Create · Interactive project

LURFT

Can a game make people care about conservation?

A board showing project skills and visual assets

The idea

I wanted players to experience environmental trade-offs rather than simply being told that conservation matters.

LURFT uses game systems to make the tension visible: a decision that increases profit can also reduce ecological health.

Market AuctionEcology MeterEvent CardsResource Management
Profit ↑Economic gain
↔
Ecological Health ↓Environmental cost

The game is designed around trade-offs, not a single easy answer.

Can we make a complex idea
something people can experience?

That’s the question behind LURFT.↗